How Many Lands In A Commander Deck. How Many Lands Should A Commander Deck Have? So, How Many Lands Should I Run in Commander? After all of this theoretical discussion, here's where I'm at: My baseline for a number of lands in a deck is 38, and I think that's a solid floor. The problem with mana screw in commander is plenty of games you don't notice it until it's too late
How Many Lands Should You Really Play in Commander? Draftsim from draftsim.com
Commander decks pack a whopping 100 cards, including one unique Commander card How would you go about figuring out the number of lands to put into your commander deck?
How Many Lands Should You Really Play in Commander? Draftsim
Lands in Commander decks can be a difficult piece to refine when deckbuilding, but it doesn't have to be The exact number of basics varies, usually decks with one color will have more basics than those with more (as the later will want some nonbasic lands that produce 2+ colors). Using that quick formula, you should start at 34 lands (30+3+1), but with your mana dorks you could probably go as long as 30 and be okay.
How Many Lands Should A Commander Deck Have?. Commander decks pack a whopping 100 cards, including one unique Commander card A little bit of insight into how your deck wants to play can greatly influence your land count.
How Many Lands In A Commander Deck Optimal Ratios Explained Epic Card Hub. Commander, also known as Elder Dragon Highlander (EDH), is a multiplayer Magic: The Gathering format where players construct 100-card decks led by a legendary creature Like just because you can reliably hit your first 3-4 land drops doesn't mean you have enough lands in the deck